![]() Space Marine's sheer consistency is a great asset: controller response feels good and there's no lag regardless of how much is happening on-screen. The locked frame-rate remains no matter which console you're playing on: both 360 and PS3 are remarkably solid throughout. The game doesn't really seem to be too ambitious in terms of environmental detail, but it can throw a hell of a lot of enemies at the player, and there are some pleasing blending effects that kick in during the heat of the melee action. Space Marine is remarkable in that in our tests we saw a locked 30FPS with v-sync throughout the entirety of the in-game action. ![]() A lot of the time we see screen-tear, dropped frames or both, depending on engine load - fitting the rendering of the frame into a strict 33.33ms window isn't easy.Įdited highlights of Space Marine's first demo level, establishing its rock-solid performance. The majority of console games target 30 frames per second, but it's safe to say that some are more successful than others. Visually, the game may not have the same level of technical finesse as the Gears of War 3, but it has its own charms - like an unshakably solid in-game frame-rate, a core component in why the game feels so good to play. In terms of the core gameplay, Space Marine's approach is almost completely at odds with Epic's franchise: for a start it's not a cover-based shooter, instead melding third person blasting with highly satisfying melee combat a touch reminiscent of Dynasty Warriors. ![]() THQ's Warhammer 40,000: Space Marine may well have picked up some bizarre, unflattering press recently for its superficial similarities to Gears of War, but our experience of the recently released playable demo is almost entirely positive with the game offering up an intriguing spin on the established third person shooter formula.
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